![]() On the Z- axis, move the light up so it is about a high or higher than the design. With the transforms tools, orient the light to the front and left of the design. Navigate to the lights selection and select a Area light. In the panel tabs on the left side of the viewport, click create. Straight away we can see what the design looks like with only default lighting. In the same menu panel as the Material icon, click on the camera icon to bring up the render panel settings. If you wish to change the color navigate to the Diffuse rollout. Navigate down to the Specular rollout and lower the intensity to 0. The new material will then be applied to the selected design. In the panel click new to create a new material. With your design selected, click on the material icon in the sub panel tabs located under the hierarchy. Navigate to the inspector on the far right of your viewport(s). For this tutorial, we want a matte material. ![]() ![]() When importing designs from other applications, the design can sometimes be imported with a glossy material. In the menu below the viewport click View and then click Camera. To bring up the camera view, navigate to the bottom of the viewport. In the case of the March Hare design, I scaled down the design by 0.5. Navigate to the re-size section to change the scale of your design accordingly so it fits within the scene camera’s view. In the sidebar menu to the left of your viewport there are as series of tabs. Once imported, you may find that your design is too large (or too small). If your design isn’t already in the scene, click on File in the top left hand corner and click on Import to import the design into the scene. Blender is a free 3d modeling software for both Mac and PC that can be downloaded at This tutorial is designed to give a quick view into how to create clay renders of your designs for your portfolio using Blender.
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